Added support for a per-layer parallax scrolling factor Added export to GameMaker Studio 2. Shape enum Python plugin: Fixed linking issue when compiling against Python 3. Fixed running Tiled on macOS Big Sur Fixed opening of files in already open instance of Tiled Fixed crash in Edit Commands dialog Fixed Object Alignment not getting set when reloading a tileset Tile Collision Editor: Fixed invisible tile for isometric oriented tileset Improved error message when adding external tileset Ignore attempts to replace a tileset with itself qmake: Support linking to system Zstd on all UNIX-like systems.
Assets 5 Tiled Reverted the default layer data format back to CSV was changed to Zstd by accident in 1. When opening a. You may need to right-click the image to do this. Import the resulting image as a displacement map in a 3D application to generate a 3D model of the terrain.
Here's a tutorial for doing this in Blender. The "z:x scale factor" describes how "high" the current view is, on the z-axis, in terms of how wide the current view is on the x-axis.
FIX: Unexpected repeating "ding" sound during builds has been fixed. Expect it to be fixed in 1. Output and Mesher nodes will not work with Tiled Builds. The Insert node will be removed in the final release. NEW: Search can now use node presets. NEW: Build Swarm's console interface has been revamped to make it more legible.
Updated: Added an option to disable reusing previews when switching to a lower resolution. Fixed: SatMaps and other color nodes would break at 16k. Fixed: Workspace could break with Floating viewport. Fixed: Incorrect mesh height for classic tris and quad meshes. Fixed: Status bar would show incorrect label for node progress. Fixed: Minor bugs related to opening or creating a file after working on another file. Fixed: CLUTer editor would freeze while working and require manual refresh.
Fixed: SatMap randomization was not random. Fixed: Render related crashes that could freeze the viewport in some cases.
Fixed: Incorrect preview mesh quality when loading files. New: Repeat node. Fixed: Breaker node would not return accurate results. Fixed: Displace node's Vertical mode would not return any results. Fixed: Gaea could crash when saving a file. Fixed: Gaea could corrupt a file in some rare situations.
Fixed: Replaced experimental code for future features that was causing instabilities. Fixed: Baked nodes would be reloaded incorrectly. Fixed: Several minor bugs and user reported issues. Fixed: Improved UX for renaming nodes' export filename.
Gaea could corrupt files if certain nodes were used. Quick help for nodes added in the Property tab and Help menu Gaea could not build or export in some cases.
Mesh export UV and scale were incorrect. New Repeat node. Apex could incorrectly inflate shape. Baking now shows granular progress. Watson redesigned. Watson: Clean installation option. Watson: Run stress tests. Watson: Additional cleanup options. Watson: Force a diagnostic dump via Help menu in Gaea. Non-standard resolutions were incorrect. Minor UI bug fixes.
New Help menu in top right corner. Shortcut Map in new Help menu. Clearing viewport cache would clear all cache instead. Attaching a node via Tab search would not update the new node. Mesher now defaults to Adaptive Tris output. Mesher output fixes for flipped meshes, UVs, and vertical scaling. Colorspace and Gamma issues in bit files fixed. File node: Enforce Linear Gamma option added. Julius 1. General improvements Touch devices: added the ability to pause the game using an on-screen button The game looks more crisp when using scaling on high DPI screens File dialog: when typing a name, the list automatically scrolls to the first matching file File dialog: input textbox now only suggests 'My Rome' when saving, not when loading a game Added support for new platforms: Haiku and Emscripten Population graph on the populator advisor is now usable for populations larger than Bridges are now shown on the minimap Joystick support for Vita and Switch Ships now play the proper phrase when leaving the docks Configuration: new option to disable scrolling when the mouse is near the window's edge Configuration: hotkey config now gives a warning when you try to assign a hotkey that's already in use Language improvements Better font rendering for Korean and Chinese.
This requires new font files for those languages, which are included in the Patches. Please re- download the patch file for your language and extract into your Caesar 3 installation. Assets 12 julius AppImage 4. General improvements Minimap of the scenario can be displayed when selecting a map to play Bridge cost is shown before building the bridge Roads lead into the access ramps to indicate that access ramps are part of the road network Undo is disabled after certain houses upgrade to prevent visual corruption Granary info window shows cart status when it's getting food from another granary Construction: plaza shows as green when over a road with people on it.
Previously it was red but the player could still place it Construction: fountain shows as red when over a building or other non-clear tile. Assets 11 julius Technical fixes Android: crash when starting Julius when the Caesar 3 directory had not yet been set has been fixed When supplying a display scale on the command line, the correct scaling mode is now applied, resulting in less pixelated graphics General improvements Mission victory and intro videos now scale up to fullscreen.
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